Killer / Rushdown

John
Doe

Corrupted Innocence
John Doe

Back in the early days of Robloxia's rising era, Builderman made the first two souls to inhabit the land — John Doe and Jane Doe. Glitchborn saw how happy everyone was and decided to take the innocent man away from his wife, corrupting him and erasing him from the world he once knew.

John Doe

Abilities

Moveset by Max

John Doe
Killer
John Doe
Rushdown Killer
Base Stats
John Doe — Killer
Health 1000
Stamina 100
Walk Speed 7 u/s
Run Speed 28.2 u/s
Stamina Loss 13 / sec (while running)
Stamina Gain 28 / sec (while idle)
Terror Radius 95 units

John Doe is a Killer — he cannot be downed and does not rely on generators.

Slash
Left Click — Primary Attack
MELEE INTERRUPT DAMAGE
Properties
Cancelable Interrupt AoE Stagger
Additional Details
Keywords
Example Video
Casting

John Doe performs a quick forward slash with his blade, delivering fast melee damage in front of him.

Damage 23 HP
Hitbox 4 × 6 × 4.5 units (~3m forward reach)
Attack Interval 1.5 seconds
Activation Delay 0.4 seconds from animation start
Active Hitbox 0.16 seconds
Instantly staggers targets on hit and cancels survivor ability execution. Can chain multiple hits if survivors cluster together.
MELEE A close-range physical attack that requires the caster to be within direct reach of the target to deal damage.
INTERRUPT Cancels the target's current action — including ability casts, animations, and movement states.
DAMAGE Deals a fixed amount of HP reduction to the target upon successful contact.
Video Coming Soon
Impale
Q — Ability 1
PROJECTILE BLEED LIFESTEAL DAMAGE
Properties
Cancelable Bleed Lifesteal AoE
Additional Details
Keywords
Example Video
Casting

John Doe hurls a projectile spike forward that impales targets, applying bleed and causing lifesteal feedback.

Damage 22 HP direct impact
Projectile Speed 115 u/s
Range 60 units max travel
Bleed Level 1 — 3 seconds (~5 dmg per tick)
Lifesteal 50% of bleed damage returns to John Doe
Cooldown 18 seconds
Bleed applies to all hit targets. John Doe gains sustained healing during the bleed duration. Works against both survivors and killers (does not apply in normal modes vs killers).
PROJECTILE A physical entity fired from the caster that travels toward a target and triggers an effect on contact or expiry.
BLEED A damage-over-time status effect that deals HP reduction in ticks for the bleed duration after application.
LIFESTEAL Converts a percentage of damage dealt into healing for the caster over the same duration.
DAMAGE Deals a fixed amount of HP reduction to the target upon successful contact.
Video Coming Soon
Codamental Breakdown
E — Ability 2
AOE PROJECTILE CAST TIME DAMAGE
Properties
Cancelable AoE 360° Coverage Cast Time
Additional Details
Keywords
Example Video
Casting

John Doe slams the ground creating a devastating shockwave that launches 14 projectiles outward in all directions simultaneously.

Cast Time 2.55 seconds to projectile spawn
Projectile Count 14 missiles (cardinal + diagonal, 360°)
Projectile Speed 100 u/s
Damage Per Projectile 13 HP each
Max Theoretical Damage 182 HP (all 14 hit — practically impossible)
Cooldown 5 seconds
Full 360° coverage with no escape angle. The extended cast time is the only window survivors have to reposition.
AOE Area of Effect — affects all valid targets within the ability's range simultaneously.
PROJECTILE A physical entity fired from the caster that travels toward a target and triggers an effect on contact or expiry.
CAST TIME A delay between initiating and executing the ability — during which the caster is vulnerable and the ability can be telegraphed.
DAMAGE Deals a fixed amount of HP reduction to the target upon successful contact.
Video Coming Soon
Grab
R — Ability 3
GRAB IMMOBILIZE INTERRUPT
Properties
Cancelable Immobilize Interrupt Miss Endlag
Additional Details
Keywords
Example Video
Casting

John Doe extends his hook toward a nearby survivor, grabbing and immobilizing them momentarily for setup or execution.

Grab Duration 0.5 seconds (survivor frozen)
Miss Endlag 1.0 second recovery if grab fails
Cooldown 20 seconds
Immobilizes the target during the grab window — prevents movement and abilities. High risk / high reward setup tool for combos. Long cooldown prevents spam.
GRAB Seizes the target and locks them in place relative to the caster for the grab duration.
IMMOBILIZE Prevents the target from moving or inputting directional controls for the effect's duration.
INTERRUPT Cancels the target's current action — including ability casts, animations, and movement states.
Video Coming Soon

Lore

Current Status: Shattered
Corrupted Innocence

Back in the early days of Robloxia's rising era, Builderman made the first two souls to inhabit the land. John Doe, and Jane Doe. He made sure that they were perfect for each other. After some years of Robloxia's growing and thriving, Glitchborn saw how happy everyone was. It decided to find two people in which if one went missing was to cause the most tragedy and despair. Glitchborn decided to take the innocent man away from his wife and everything he ever knew to corrupt and to never be seen again.

Facts
Was one of the first victims along with c00lkidd to be corrupted.
Him and Builderman are connected.
He doesn't recognize Jane Doe.
His beast form is a representation of his anger and sorrow.
John Doe

Cosmetics

Default skin
Common
Default

Free

Cookie Dough skin
Legendary
Cookie Dough

John just wanted a j*b.